Ruins of Valthor

Guides /

Runes

Runes change how you fight. There are 12 runes in 4 sockets: Weapon, Armor, Ring and Ability, with 3 runes each. You can use one rune per socket. Manage them at the Rune Manager in your Vault.

Getting runes

  • Unlock a rune for your whole account with a Mystery Rune Scroll or 3,000 Rune Dust. A scroll always gives a rune you do not own yet; if you own all 12, it gives Dust instead.
  • Level up with Dust: level 1 to 2 costs 3,000, level 2 to 3 costs 6,000. The upside and the downside both grow with the level.
  • Sell back a rune for half of the Dust it is worth.
  • Each character keeps 2 saved loadouts.
  • Rune Dust drops from bosses and comes from Collections claims.

Sockets

Sockets open with claimed collections: Weapon at 0, Armor at 3, Ring at 10 and Ability at 25. A socket belongs to your character's slot, not to the item, so swapping gear keeps the rune.

All runes

Values are for level 1 / 2 / 3.

Socket Rune Effect
Weapon Patience Every 2s your next weapon volley deals x1.6 / x1.8 / x2 damage.
Weapon Precision +30 / 50 / 70% crit damage. -2 / 3 / 4% crit chance.
Weapon Ruin 5% chance on hit: extra damage equal to 0.2 / 0.3 / 0.4% of the target's max HP (at least 1,000, up to 200k / 300k / 400k) and Slow 3s (5s cooldown).
Armor Reflection 15 / 20 / 25% damage reduction. -4 / 8 / 12% max HP, -3 / 6 / 9% weapon damage.
Armor Syphon 4% chance on hit: heal 4 / 6 / 8% of your max HP (8s cooldown).
Armor Bulwark Go 4s without taking damage to fill a shield of 8 / 12 / 16% of your max HP. -3 / 6 / 9% Speed.
Ring Shatter 4% chance on hit: the target is Cursed (takes 10% more damage) for 2 / 2.5 / 3s (10s cooldown).
Ring Sunder 4% chance on hit: the target is Armor Broken for 2 / 2.5 / 3s (10s cooldown). -3 / 6 / 9% rate of fire.
Ring Dread 4% chance on hit: Weaken the target for 1.5 / 2 / 2.5s, so its shots deal half damage (12s cooldown). -3 / 6 / 9% weapon damage.
Ability Clarity Abilities cost 25 / 32 / 40% less MP. -5 / 10 / 15% max HP.
Ability Dominion On hit: summons a Dominion Ghost that strikes the nearest enemy for 20k damage per second for 10s (20 / 16 / 12s cooldown).
Ability Hunger Using your ability gives Manahungerer (+25 MP per second) for 2 / 3 / 4s (6s cooldown). -5 / 10 / 15% max MP.

All damage reduction together is capped at 50%.

Tip: on bosses, only Curse and Armor Broken really matter, so Shatter and Sunder are the boss-killing ring runes.