Runes
Runes change how you fight. There are 12 runes in 4 sockets: Weapon, Armor, Ring and Ability, with 3 runes each. You can use one rune per socket. Manage them at the Rune Manager in your Vault.
Getting runes
- Unlock a rune for your whole account with a Mystery Rune Scroll or 3,000 Rune Dust. A scroll always gives a rune you do not own yet; if you own all 12, it gives Dust instead.
- Level up with Dust: level 1 to 2 costs 3,000, level 2 to 3 costs 6,000. The upside and the downside both grow with the level.
- Sell back a rune for half of the Dust it is worth.
- Each character keeps 2 saved loadouts.
- Rune Dust drops from bosses and comes from Collections claims.
Sockets
Sockets open with claimed collections: Weapon at 0, Armor at 3, Ring at 10 and Ability at 25. A socket belongs to your character's slot, not to the item, so swapping gear keeps the rune.
All runes
Values are for level 1 / 2 / 3.
| Socket | Rune | Effect |
|---|---|---|
| Weapon | Patience | Every 2s your next weapon volley deals x1.6 / x1.8 / x2 damage. |
| Weapon | Precision | +30 / 50 / 70% crit damage. -2 / 3 / 4% crit chance. |
| Weapon | Ruin | 5% chance on hit: extra damage equal to 0.2 / 0.3 / 0.4% of the target's max HP (at least 1,000, up to 200k / 300k / 400k) and Slow 3s (5s cooldown). |
| Armor | Reflection | 15 / 20 / 25% damage reduction. -4 / 8 / 12% max HP, -3 / 6 / 9% weapon damage. |
| Armor | Syphon | 4% chance on hit: heal 4 / 6 / 8% of your max HP (8s cooldown). |
| Armor | Bulwark | Go 4s without taking damage to fill a shield of 8 / 12 / 16% of your max HP. -3 / 6 / 9% Speed. |
| Ring | Shatter | 4% chance on hit: the target is Cursed (takes 10% more damage) for 2 / 2.5 / 3s (10s cooldown). |
| Ring | Sunder | 4% chance on hit: the target is Armor Broken for 2 / 2.5 / 3s (10s cooldown). -3 / 6 / 9% rate of fire. |
| Ring | Dread | 4% chance on hit: Weaken the target for 1.5 / 2 / 2.5s, so its shots deal half damage (12s cooldown). -3 / 6 / 9% weapon damage. |
| Ability | Clarity | Abilities cost 25 / 32 / 40% less MP. -5 / 10 / 15% max HP. |
| Ability | Dominion | On hit: summons a Dominion Ghost that strikes the nearest enemy for 20k damage per second for 10s (20 / 16 / 12s cooldown). |
| Ability | Hunger | Using your ability gives Manahungerer (+25 MP per second) for 2 / 3 / 4s (6s cooldown). -5 / 10 / 15% max MP. |
All damage reduction together is capped at 50%.
Tip: on bosses, only Curse and Armor Broken really matter, so Shatter and Sunder are the boss-killing ring runes.