Paths
Paths replaced the old Skill Tree. There are 7 paths, and none of them is tied to a class. A character picks one path and keeps it until it dies. Your progress on every path is saved on the account, so a new character on the same path picks up exactly where the last one stopped.
How it works
- Levels 1-50. Every level is one node on the path. Levels 10, 20, 30, 40 and 50 are keystones.
- Choices at 30 and 50. At level 30 and level 50 you pick one of two keystones. You can switch your pick at any time.
- Activation. Path bonuses only work once the character itself has 150 Fame. Points and levels still build up before that.
- Path Echo. Every path you are not following still gives 20% of its small-node stats. Levelling a second path is never wasted.
Earning points
Points come from key dungeon and raid bosses (Easy dungeons and up). Spawner world bosses and the dungeons they drop (Lost Halls, Primordial Glacier, the Insane and Infernal world dungeons...) give no path points. You need at least 2% of the boss's total damage to earn them.
| Boss | Points |
|---|---|
| Easy dungeon boss | 10 (half from path level 20) |
| Medium dungeon boss | 25 |
| Hard dungeon boss | 50 |
| Raid boss | 75 |
| Extreme boss | 100 |
| The Prince and Absolute Loki | 150 |
Total points needed: level 10 = 3,170, level 20 = 27,460, level 30 = 95,130, level 40 = 161,765, level 50 = 272,325.
The paths
| Path | Role | Small nodes |
|---|---|---|
| Sage | Wisdom: stronger, cheaper abilities | Wisdom, MP, ability damage, MP cost |
| Bulwark | Defense: a wall that does not fall | Defense, HP, damage taken |
| Tempest | Speed: never where they aim | Speed, Dexterity |
| Berserker | Attack: hit harder | Attack, weapon damage |
| Vitalist | Vitality: outlast everything | Vitality, HP |
| Shadow | Critical hits: one perfect strike | Crit chance, crit damage, Dexterity |
| Seeker | Fortune: the treasure hunter | Fortune, HP, MP, Speed |
Keystones
| Path | 10 | 20 | 30 (choose) | 40 | 50 (choose) |
|---|---|---|---|---|---|
| Sage | Clarity | Arcane Surge | Mana Font / Deep Focus | Ancient Mind | Magician / Archmage |
| Bulwark | Stone Skin | Iron Wall | Bastion / Colossus | Fortress | Great Wall / Unbreakable |
| Tempest | Fleet Foot | Quick Hands | Tailwind / Flurry | Gale Force | Storm Dancer / Whirlwind |
| Berserker | Bloodlust | Rage | Battle Fury / Brute Force | Executioner | Glass Cannon / Warlord |
| Vitalist | Second Wind | Rejuvenate | Lifeblood / Mending Aura | Fortitude | Undying / Titan |
| Shadow | Keen Eye | Lethal | Ambush / Precision | Shadowstep | Death Mark / Monarch |
| Seeker | Lucky Find | Treasure Sense | Swift Looter / Scavenger | Gilded | Player Unity / Rags or Riches |
A few of the level 50 picks change how you play:
- Magician (Sage): abilities deal 2x damage on cast, but cost 25% more MP.
- Great Wall (Bulwark): take 30% less damage, but deal 15% less.
- Glass Cannon (Berserker): deal 50% more damage, but take 50% more.
- Death Mark (Shadow): your ability marks the area for 15,000 damage and Curses enemies for 3s (6s cooldown).
- Player Unity (Seeker): +5% loot per player in the world (up to +50%), but only Angelic+ gear and consumables drop for you.
- Rags or Riches (Seeker): Angelic+ drops gamble: lost, doubled, normal, or a rare jackpot upgrade.
You can preview every path in game on the Choose Your Path screen before you pick.