Getting Started
Ruins of Valthor is all about bosses. You climb a ladder of spawner worlds, where bosses appear on their own, and open dungeons with keys or portals for harder fights and better loot.
The seven worlds
Enter them from the Nexus. Bosses spawn in the world, so no key is needed.
| # | World | Bosses |
|---|---|---|
| 1 | Easy World | Beholder (stands for all of its bosses) |
| 2 | Mid World | Vangor, the Ancient, Undead Stheno, Tiki Tiki, Plantera |
| 3 | Hard World | Julius Caesar, The Bes Nuttiest Geb Sarcophagus, Stanley, the Golden Knight |
| 4 | Expert World | Primordial Quetzalcoatl, Strange Magician, Spectral Sentry |
| 5 | Insane World | Fluffy, Mushroom, The Ossuary Knell |
| 6 | Infernal World | Lost Sands Pharaoh, Soulbound Triad, Ashen Warlord |
| 7 | Godlike World | Void Reaver, Aether Titan |
From the Expert World on, every world boss has a 40% chance to drop a portal to its own dungeon. Those dungeons hold a stronger boss and better items than the world itself. Their keys only drop from the dungeon's own boss.
Dungeons and raids
After the worlds come the key dungeons (Easy, Medium, Hard, Elite and Extreme) and the raids. Keys drop from bosses one step below the dungeon, so each boss you beat opens the door to the next. The dungeon list shows every way in.
Where to go next
- The boss list follows the Collections order: from the easiest boss to the hardest. If you are stuck, look one step down the list.
- Pick a Path once your character has 150 Fame. Paths are account-wide, so the levels stay when a character dies.
- Fill your Collections: each finished collection opens rune sockets and Corn Machine slots.
- Death is permanent: the character and everything it carries are gone. Your account progress (Paths, Collections, runes, the Corn Machine) stays.