Guild Rush
Guild Rush is a dungeon run for your whole guild: five doors down into the Founders' Vault, each guarded by its own keeper. Every door is harder than the last, and every keeper you beat leaves treasure for the guild.
Beneath the sea-cliffs of Valthor lies the Founders' Vault, drowned by its own treasurer. Five doors lead down into the dark water.
Starting a run
| Where | Price | Who can open it | Time limit |
|---|---|---|---|
| The Guild Dungeon Gate in your Guild Hall | 2,500 Gold for the whole run (click the Gate twice to confirm) | Any guild Member or higher | 30 minutes (warnings at 3, 2 and 1 minute left) |
- Once a member buys the run, every online guildmate gets a GUILD RUSH banner.
- The Gate portal stays open for the whole run and always leads to the furthest door your guild has reached, so late joiners and players who died can jump back in.
- Clearing a door opens a portal to the next one.
- The run ends after 30 minutes (everyone still inside is sent to the Nexus), or once nobody has been inside for a short while.
The five keepers
Health and Defense below are the base values; both grow with the number of players in the fight.
| Door | Keeper | Health | Defense | Hardest hit | |
|---|---|---|---|---|---|
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1. The Sunken Gate | Gatewarden Vossk | 9,600,000 | 3,000 | 290 |
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2. The Counting House | Treasurer Brackmoor | 17,600,000 | 3,750 | 399 |
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3. The Drowned Chapel | Cantor Maelis | 35,200,000 | 5,124 | 440 |
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4. The Lock | Lockbound Leviathan | 52,500,000 | 6,435 | 480 |
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5. The Vault Heart | Gilded Founder | 77,000,000 | 8,970 | 650 |
The story
- The Sunken Gate. When the treasurer drowned the vault to keep the founders' gold, its gatewarden chained himself to the first door so the thief could never leave. His oath outlived his flesh.
- The Counting House. The treasurer opened the sea-locks rather than pay the founders back. Vossk's chain kept him in. Now nothing does.
- The Drowned Chapel. Brackmoor drowned the founders in their own chapel when they came for their gold. Their cantor sang the oath as the water rose - and never stopped.
- The Lock. When the vault drowned, a leviathan rose from the deep, coiled round the founders' great lock and swallowed their last key. The lock is part of it now.
- The Vault Heart. At the bottom of the sea the first founder still keeps the treasury, alive only by the Golden Heart beating in his chest.
Rewards
Enemies inside the Vault drop nothing. The treasure comes from what each keeper leaves behind:
| Door | Guild Vault Chests | Chest loot | Guild Boss Cache |
|---|---|---|---|
| 1 | 2 | x1.0 | - |
| 2 | 2 | x1.0 | - |
| 3 | 3 | x1.1 | - |
| 4 | 4 | x1.3 | rolls the Bloodsworn Knight loot table |
| 5 | 5 | x1.4 | rolls the The Prince loot table |
- Guild Vault Chests roll the Public Chest loot table, with better odds on the deeper doors.
- Guild Boss Caches roll a full boss loot table, exactly as if you had killed that boss.
- Keepers pay 2.5x Guild Points for the Guild Shrine. A full run averages about 875 Guild Points (up to 1,000).




