Ruins of Valthor

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Essence Shrine

The Essence Shrine is where you make good gear better. It has four tools: Quality, Infuse, Awaken and Style. It is paid for with Scrap and Divine Essence (from dismantling Primordius, Divine and Unholy gear at the Forge).

Quality

Legendary and better gear can drop with a Quality prefix in 4 tiers (T1 to T4). Each prefix has its own upside and often a downside.

Slot T1 T2 T3 T4
Weapon Cracked, Jagged, Serrated, Dull Sharp, Savage, Brutal Emperor, Sniper, Frenzied Valthorian
Ability Flawed, Dim, Cursed, Diminished Empowered, Enchanted, Arcane Eldritch, Calibrated, Overclocked Valthorian
Armor Worn, Heavy, Tattered, Spiritual Reinforced, Fortified, Warded Bulwark, Godly, Berserker Valthorian
Ring Worn, Heavy, Vital, Mind Reinforced, Fortified, Arcane Bulwark, Berserker, Omni Valthorian

Hover a prefix in game for its exact numbers. A few examples:

  • Brutal (T2 weapon): +8 Attack, +12% weapon damage.
  • Emperor (T3 weapon): +28% weapon damage, -1 range.
  • Valthorian (T4 weapon): +15 all stats, +20% rate of fire, +22% weapon damage, +5% crit chance.
  • Dull (T1 weapon): -5% weapon damage, but +50% Scrap when dismantled.

Highest tier by rarity: Legendary up to T2, Mythical / Angelic / Primordius up to T3, Divine / Unholy up to T4.

Reroll

A reroll shows you a new prefix. You choose: Apply it or Keep your current one. The fee is paid either way.

Rarity Reroll cost
Legendary 15 Scrap
Mythical 40 Scrap
Angelic 200 Scrap
Primordius 250 Scrap
Divine 300 Scrap + 2 Divine Essence
Unholy 400 Scrap + 5 Divine Essence

Rerolls have pity: every reroll that misses the top tier raises the next top-tier chance, and hitting it resets the pity.

Infuse (passives)

Infuse gives a Legendary or better item a passive. Each infuse offers 3 passives; pick one, or keep the one you have. Infusing costs 15 / 30 / 60 / 75 Scrap (Legendary / Mythical / Angelic / Primordius and up).

Passive Effect
God Touch Getting hit: 5% chance to heal 25% HP (20s cooldown)
Clarification Getting hit: 10% chance to restore 30% MP (10s cooldown)
Out of One Mind On hit: 8% chance to go Berserk for 4s (8s cooldown)
Steamroller Getting hit: 15% chance to take 20% less damage for 4s (12s cooldown)
Mutilate On hit: 8% chance to become Damaging for 4s (8s cooldown)
Demonized On hit: 10% chance to Curse the enemy for 3s (6s cooldown)
Sonic Blaster Drinking an MP potion: Speedy + Invisible for 4s (30s cooldown)
Insanity On hit: 5% chance of Berserk + Damaging for 3s (12s cooldown)
Holy Protection When a debuff lands: purify all debuffs (12s cooldown)
Rally On hit: 6% chance - you and allies within 4 tiles become Damaging for 3s (15s cooldown)
Second Wind Dropping below 30% HP: heal 15% HP and become Speedy for 3s (45s cooldown)
Overcharge Using your ability: 25% chance its next use costs no MP (10s cooldown)

Passives only trigger in combat. Unholy items can't be infused (their power comes from Sins, see Altar of the Abyss), and weapons with their own built-in passive can't be infused either.

Awaken (crit)

Spend Divine Essence on a weapon's crit stats, one step at a time:

  • Crit chance: +1% (10), +2% (15), +3% (20), +4% (25 Divine Essence).
  • Crit damage: +50% (20), +100% (30), +150% (50 Divine Essence).

Shot Style

A Style changes how a weapon fires. Damage and other numbers change with the Style. Going back to Standard is free.

Style What it does
Heavy Slow, heavy shots
Rapid Fast, light shots
Scatter +2 projectiles in a wider fan
Focus All projectiles merged into one (multi-shot weapons only)
Burst 3 quick volleys, then a long pause
Rhythm Every 4th volley is a huge shot, the rest are light
Spin-up Fire rate climbs from 50% to 150% while you keep firing
Echo Every volley repeats as an armor-piercing ghost volley 250 ms later
Surge Projectiles leave slowly and speed up
Stutter Projectiles hang in the air for a moment, then carry on
Vortex Projectiles swirl outward in a spiral

Cost in Divine Essence: 6 (Legendary), 10 (Mythical), 15 (Angelic), 20 (Primordius), 30 (Divine / Unholy).