Essence Shrine
The Essence Shrine is where you make good gear better. It has four tools: Quality, Infuse, Awaken and Style. It is paid for with Scrap and Divine Essence (from dismantling Primordius, Divine and Unholy gear at the Forge).
Quality
Legendary and better gear can drop with a Quality prefix in 4 tiers (T1 to T4). Each prefix has its own upside and often a downside.
| Slot | T1 | T2 | T3 | T4 |
|---|---|---|---|---|
| Weapon | Cracked, Jagged, Serrated, Dull | Sharp, Savage, Brutal | Emperor, Sniper, Frenzied | Valthorian |
| Ability | Flawed, Dim, Cursed, Diminished | Empowered, Enchanted, Arcane | Eldritch, Calibrated, Overclocked | Valthorian |
| Armor | Worn, Heavy, Tattered, Spiritual | Reinforced, Fortified, Warded | Bulwark, Godly, Berserker | Valthorian |
| Ring | Worn, Heavy, Vital, Mind | Reinforced, Fortified, Arcane | Bulwark, Berserker, Omni | Valthorian |
Hover a prefix in game for its exact numbers. A few examples:
- Brutal (T2 weapon): +8 Attack, +12% weapon damage.
- Emperor (T3 weapon): +28% weapon damage, -1 range.
- Valthorian (T4 weapon): +15 all stats, +20% rate of fire, +22% weapon damage, +5% crit chance.
- Dull (T1 weapon): -5% weapon damage, but +50% Scrap when dismantled.
Highest tier by rarity: Legendary up to T2, Mythical / Angelic / Primordius up to T3, Divine / Unholy up to T4.
Reroll
A reroll shows you a new prefix. You choose: Apply it or Keep your current one. The fee is paid either way.
| Rarity | Reroll cost |
|---|---|
| Legendary | 15 Scrap |
| Mythical | 40 Scrap |
| Angelic | 200 Scrap |
| Primordius | 250 Scrap |
| Divine | 300 Scrap + 2 Divine Essence |
| Unholy | 400 Scrap + 5 Divine Essence |
Rerolls have pity: every reroll that misses the top tier raises the next top-tier chance, and hitting it resets the pity.
Infuse (passives)
Infuse gives a Legendary or better item a passive. Each infuse offers 3 passives; pick one, or keep the one you have. Infusing costs 15 / 30 / 60 / 75 Scrap (Legendary / Mythical / Angelic / Primordius and up).
| Passive | Effect |
|---|---|
| God Touch | Getting hit: 5% chance to heal 25% HP (20s cooldown) |
| Clarification | Getting hit: 10% chance to restore 30% MP (10s cooldown) |
| Out of One Mind | On hit: 8% chance to go Berserk for 4s (8s cooldown) |
| Steamroller | Getting hit: 15% chance to take 20% less damage for 4s (12s cooldown) |
| Mutilate | On hit: 8% chance to become Damaging for 4s (8s cooldown) |
| Demonized | On hit: 10% chance to Curse the enemy for 3s (6s cooldown) |
| Sonic Blaster | Drinking an MP potion: Speedy + Invisible for 4s (30s cooldown) |
| Insanity | On hit: 5% chance of Berserk + Damaging for 3s (12s cooldown) |
| Holy Protection | When a debuff lands: purify all debuffs (12s cooldown) |
| Rally | On hit: 6% chance - you and allies within 4 tiles become Damaging for 3s (15s cooldown) |
| Second Wind | Dropping below 30% HP: heal 15% HP and become Speedy for 3s (45s cooldown) |
| Overcharge | Using your ability: 25% chance its next use costs no MP (10s cooldown) |
Passives only trigger in combat. Unholy items can't be infused (their power comes from Sins, see Altar of the Abyss), and weapons with their own built-in passive can't be infused either.
Awaken (crit)
Spend Divine Essence on a weapon's crit stats, one step at a time:
- Crit chance: +1% (10), +2% (15), +3% (20), +4% (25 Divine Essence).
- Crit damage: +50% (20), +100% (30), +150% (50 Divine Essence).
Shot Style
A Style changes how a weapon fires. Damage and other numbers change with the Style. Going back to Standard is free.
| Style | What it does |
|---|---|
| Heavy | Slow, heavy shots |
| Rapid | Fast, light shots |
| Scatter | +2 projectiles in a wider fan |
| Focus | All projectiles merged into one (multi-shot weapons only) |
| Burst | 3 quick volleys, then a long pause |
| Rhythm | Every 4th volley is a huge shot, the rest are light |
| Spin-up | Fire rate climbs from 50% to 150% while you keep firing |
| Echo | Every volley repeats as an armor-piercing ghost volley 250 ms later |
| Surge | Projectiles leave slowly and speed up |
| Stutter | Projectiles hang in the air for a moment, then carry on |
| Vortex | Projectiles swirl outward in a spiral |
Cost in Divine Essence: 6 (Legendary), 10 (Mythical), 15 (Angelic), 20 (Primordius), 30 (Divine / Unholy).