Updates /
Wipe Dev Log 0.0.9
- Quality prefix crit (Serrated / Valthorian weapon, Valthorian Ring) now shows in your Crit Chance stat.
- Fixed bosses turning invisible and unhittable after a predicted kill (Marble Colossus).
- Dismantle essence now rolls per essence instead of all-or-nothing (same average).
- Moonfall: fixed the twin wolf reviving forever after its mate died.
- Fixed a raid key exploit; raid keys can only be used in the Nexus / Guild Hall.
- The "How Paths Work" page now fits the screen and scrolls.
- Loot drop banners no longer block shooting.
- Weapon rebalance: 116 weapons across all rarities got new damage, rate of fire, shot counts, arc gaps and ranges; some (Volcanic Battle Axe, Sandglass Staff, Antler Longbow, Event Horizon) now fire boomerang shots, and Nullbite Dagger gives Wisdom instead of Dexterity.
- Spell rework: all spells now fire boomerang shots with a range of 5, with new damage, stats and MP costs.
- Poison rework: poisons no longer deal impact damage; all damage is spread over 5 seconds and ticks every 0.3 seconds, with new damage, stats and MP costs (Abyss Ink Phial is now Abyssal Ink Phial).
- Marketplace: the item list only shows gear that can actually be obtained in game, including crafted Divines and awakened Unholy items.
- Lost Halls and Shoen bosses no longer have WARDED phases.
- Fixed the Unholy Form bar overlapping the HP bar when the camera is rotated.
- Elemental Sovereign now drops 6 new Primordius weapons: Zeus' Authority, Hephaestus' Slicer, Hermes' Fury, Gaia's Power, Poseidon's Wrath and Khione's Frost. Each has its own unique passive, and they can't be infused at the Essence Shrine.
- Rogue cloaks reworked: Backstabber now starts when your Invisible ends (3s Ambush), getting hit ends it, values were lowered slightly and it no longer stacks with Damaging. An Elf's Disguise is now a pure stealth cloak for rushing.
- Test phase: Path points from boss kills are increased x5 so you can try the Path system faster (test server only).