Updates /
Wipe Dev Log 0.0.3
- Lost Halls has been reworked and new items have been added.
- Slime Garden dungeon has been reworked.
- Ascended Shatters dungeons have been reworked.
- Umbra Solaris: the lantern now moves 30% faster.
- Umbra Solaris: the boss's shotgun projectile in the last phases is now red and slower, and deals more damage.
- Dark of Tamir: minion damage has been reduced, and minions now fire an occasional armor-piercing shot.
- Dark of Tamir: some Primordius items have been moved to other dungeons and redesigned to fit their new dungeon (DPS and pattern unchanged).
- Raids: Primordius and Divine drop rates have been increased (3x).
- Selene now drops a Primordius item.
- Insane World now drops only Legendary items; its Mythical items have been moved to the Insane dungeons.
- Flaming Bulwark has been buffed.
- Mystery Boxes can now be opened 2x or 3x at once.
- Scepters no longer hit ghost allies and spawners.
- Scepters now target the enemy closest to your mouse cursor.
- The skin changer in the Vault moved close to the spawn point and got slightly bigger.
- All guild maps changed: garden-themed maps await you.
- New /reviveme command for testers: it revives all your characters. It has a 1 hour cooldown so it doesn't spoil the dungeon experience or the test itself.