Updates /
Wipe Dev Log 0.0.1
- Collections were completely remade into a system that really feels like collecting and gives rewards. You can also see each boss's basic info there now.
- The old Quality system was removed. A new Quality system with 4 tiers was added, and each tier has its own features.
- A reroll system was added for the new Qualities. A reroll shows you an option: Keep or Apply is up to you, but the reroll fee is always charged.
- The Forge Upgrade system was removed; you can no longer upgrade items for damage or fortune.
- The Magician in the Nexus got a new animation and is no longer only a stat NPC: it now opens the general menus.
- Pet system added. Pets are no longer just cosmetic but companions you level up, each with different traits. You can sell pets after levelling them.
- Custom pets get a perk: after level 1 you choose the pet's trait yourself. This choice is made only once and can't be changed.
- Collections UI changed to be easier to use.
- Pet Sanctuary UI changed to be easier to use, with animations.
- Magician UI changed.
- Essence Shrine UI changed to be easier to use, with animations.
- Engine UI changed to be easier to use, with animations.
- Mystery Boxes added; for now there are 2, both with pet rewards.
- The inventory and HUD were redesigned and added as an option; you can still use the old one (Options > MISC > Hud Style).
- Portal Rent UI changed to be easier to use, with animations.
- Forge UI changed to be easier to use, and craft recipes are easier to work with.
- Potion Storage UI changed.
- Alchemy added to the Potion Storage: break down your potions into units and spend them on bonus perks.
- Aura and hat cosmetics added. Use the cosmetics from Mystery Boxes in the Wardrobe.
- Key Storage UI changed to be easier to use, and an upgrade system was added to raise its max capacity.
- Slot Machine added with two games (Slots + Mines); for now you play them with Fame.
- The pity system was removed.
- The guild system changed and a seasonal system was added; seasons reset every month.
- Corn system changed. Every corn now has levels and gives more fortune. Luckcorn is the base loot boost item, with its own upgrade and fuse systems. Corns are no longer crafted.
- Broken Divine items now look faded and carry a grey DV tag.
- The Unholy system was completely changed: instead of feeding, Unholy items now grow with souls from boss kills, and each level-up asks you to pick one of 2 bonuses.
- Raids no longer open with keys and key crafting was removed. Open a raid by using the raid tokens dropped by bosses on the raid objects.
- Hit registration improved; hit-register problems are about 99% gone.
- Tech Tree UI renewed and some perks changed.
- The Skill Tree was removed.
- Account Paths added. Think of it like the skill tree, but it stays on your account for good: picking the same path again continues all your progress from where you left off.
- Drop rates and progression were reviewed and adjusted in many places (testing continues while the server is open).
- Signature drops added for bosses: a signature drop can have a 3x chance.
- Collection rewards activated. Each completed boss collection gives +5% damage and +5% loot boost, and unlocks rune socket slots.
- Talisman slots reduced from 8 to 4: 2 common, 1 Legendary and 1 Mythical.
- Rune system changed and an upgrade system was added.
- Mystery Rune Scroll now unlocks a rune you don't own yet. If you own every rune, it gives 500 Dust.
- Player tooltip changed: hovering a player now shows their Scrap, Fortune, rank and Path.
- An exchange for Broken Divine items was added on Saturdays, with 3 trades per day.
- Supporter Gold amounts adjusted, and every skin is unlocked for Supporter 3+ (custom skins are not included).
- Daily and weekend events reorganized.
- Fixed pets not showing in the Nexus.
- Every setting in the Options menu was reviewed: the cluttered menu is now tidy, and wrong descriptions and broken settings were fixed.
- FPS improvements: many things were optimized.
- Style menu added for changing your shot pattern, reached through the Essence Shrine. Damage and more change with the Style.
- Assassin and Huntress abilities now throw your own poison or trap sprite.
- Item upgrades at the Shrine now cost more by rarity.
- Berserk and Damaging changed: Warrior and Paladin buffs give more, while the Damaging and Berserk other classes put on themselves are weaker, so Warriors and Paladins stay important.
- Prism damage added: every prism decoy now deals damage.
- Early game progression updates: Modified Bosses no longer appear in spawner worlds except Godlike, and some bosses got lower HP and Defense.
- Discord loot and noob-death notifications changed, now with item icons.
- The Broken Divine to Divine crafting system changed.
- Many items now drop from different places.
- Elemental Sovereign boss and new items added.
- Lanternmother boss and new items added.
- The Huntmaster boss and new items added.
- The Brood Matriarch boss and new items added.
- Grave Keeper's Crypt dungeon and new items added.
- Scalding Depths dungeon added and some Legendary items reworked.
- Galeheart Spire dungeon and new items added.
- The Rift raid and new items added.
- Wolfman dungeon redesigned with new bosses.
- New Nexus theme.
- New Vault theme.
- Primordial Glacier dungeon added (Expert World, from Primordial Quetzalcoatl) with new items.
- Magician's Sanctum dungeon added (Expert World, from the Strange Magician) with new items.
- Skull Shrine was removed from the Insane World and replaced by The Ossuary Knell.
- Underworld Kennel dungeon added (Insane World, from Fluffy) with new items.
- Sporewood Hollow dungeon added (Insane World, from Mushroom) with new items.
- Pyre Ossuary dungeon added (Insane World, from The Ossuary Knell) with new items.
- Hourglass Tomb dungeon added.
- Cinderfall Warcamp dungeon added.